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PC » Combat Command 2: Danger Forward (Gold Edi... » Details
10 Purchase Points
Average User Rating
Currently not rated.
- Category: Strategy
- Publisher: Shrapnel Games
- Developer: Boku Strategy Games
- ESRB Rating: Rating Pending
- Date Released: June 2003
Game Description
The pre-made scenarios themselves are an interesting mix, with an emphasis on airborne and amphibious landings. Danger Forward covers the Western and Mediterranean Fronts, with battles taking place from Belgium to Crete, from Italy to France, and in the hypothetical Sealion scenario, even in England. The majority of scenarios cover actions that are rarely gamed in computer wargames (and some are rarely seen even in traditional boardgames), making Danger Forward an exciting new venture for most gamers. While the core gameplay will feel right at home to anyone who has pushed counters on a kitchen table, what makes Danger Forward truly exciting is its use of the medium. Fully taking advantage of the fact that it's a computer game, and not a boardgame, Danger Forward is able to do things you simply can't do in a boardgame. True fog-of-war is a start, and ease of play is another asset, but by far the most important feature to come out of the format are the command and control rules. At its heart Danger Forward is a wargame that prides itself on its realistic command system. What could be a bookkeeping nightmare in a boardgame is easily handled in Danger Forward. Unlike most games where gamers simply have to keep throwing units into the grinder in Danger Forward players will have to take unit organization into account. Lose radio contact with a unit and a carefully thought out plan could turn into a disaster. Combat Command is not just a title, it's the way of the game.
Features
- Gold Edition. Changes from the original Combat Command 2: Danger Forward edition includes seven new battles, new graphics, and several rule enhancements or tweaks to make the best game on airborne and amphibious operations even better! Right out of the package there are twenty-seven scenarios to choose from, including Salerno, Crete, Celles, Hurtgen Forest, and Sword Beach. Most scenarios focus on rarely gamed battles. Fight as the Axis or the Allies, drop from the skies or hit the beaches.
- Included scenario editor makes creating new scenarios or changing existing ones a snap. Complete control of the scenario's parameters allows the ultimate in flexible scenario design. From setting the weather to the experience level of glider pilots, you're in total command of the scenario you want to design.
- Hex and turn based gameplay. The design is heavily influenced by boardgame design, but fully takes advantage of the computer medium to create an easy to play game that has plenty under the hood.
- Scale is grand tactical. Each unit represents a company, each hex is half a kilometer in measurement, and each turn is a two hour block of time. A wide variety of terrain (including seasonal changes) recreates the ETO and Mediterranean.
- Some of the chrome rules includes bridge laying, mine clearing, radio contact, and unit postures.
- Accent on command and control. Faithful orders of battles, unit quality ratings, supply rules, and much more.
- Extremely well-researched, this is a game by history lovers for history lovers.
- Plenty of options for setting up a game. Play against the impressive and hard driving computer opponent, or a live opponent (through email, hotseat, or over the Internet).
- From the same folks who brought you the Charles S. Roberts award winning game of 18th century warfare, Horse and Musket.
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